• Matlab Projects

    MATLAB (matrix laboratory) is a multi-paradigm numerical computing environment and proprietary programming language developed by MathWorks. MATLAB allows matrix manipulations, plotting of functions and data, implementation of algorithms.

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    Open-source electronic prototyping platform enabling users to create interactive electronic objects.

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Play Video file in OpenCV

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Reading and writing images

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How to install OpenCV in Microsoft Visual Studio 2017


How to install OpenCV in Microsoft Visual Studio 2017 is created by AKElevon.

Steps to install OpenCV in Microsoft Visual Studio 2017
Step 1: Install Visual Studio 2017
Step 2: Install OpenCV
Step 3: Include OpenCV to system path
• Go to Advanced System Settings --) Environment Variables --)System Variables --) Path
• Click on ‘Edit’. Now, click ‘New’ to add new environment variable.
• Copy and paste the path of bin folder inside OpenCV package.
• Press OK and exit the environment variable.
Step 4: Create a new empty console application
Step 5: Include OpenCV in Visual Studio
• Change the Debug environment to x64.
• Inside Properties of the project, then CC++ --)General. Copy the path to include folder of opencv and paste it inside Additional Include Directories. Then, click Apply.
• Go to linker --) General. Copy the path to folder containing opencv lib files and paste it inside Additional Library Directories. Then, click Apply.
• Go to Input. Edit Additional Dependencies and paste the the files end with d.lib file’s name.
• Exit the Properties by clicking OK.
Step 6:
• Move .dll files from bin to System32
Step 7: Test the code
=====================================================

Application:
-----) Install OpenCV in MSVS 2017
=====================================================


Software Used:
------) Microsoft Visual Studio 2017

======================================================
Components:
• Microsoft Visual Studio 2017

======================================================

Other Projects:
Four Way Traffic Light System Using Arduino Simple Version
------  https://youtu.be/mJ0ANveFoZ8

C# Window form Button and Text Box
------ hhttps://youtu.be/EqHBA7lSOeg

=====================================================


AKElevon also Support (If you have any question or you can get help about any project  Mail me) and Work in Following Fields.

=====Mail programmer74432@gmail.com====

1- 8051 related Projects
2- Image Processing Using Matlab
3- Electronics Projects
4- Machine Learning
5- Deep Learning using Matlab
6- Arduino  Projects
7- Python and C++ --Window Form
8- C# Window Form
9- PLC Projects
10- Computer Vision using C++
11- OpenCV using C++



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Bytronic Industrial Control Simulation Using LogixPro


Bytronic Industrial Control Simulation Using LogixPro is created by AKElevon. The bytronic industrial control trainer is a system that was designed to represent a typical industrial process automation system. Its objective is to ensure the assembly of plastic rings and aluminum pegs. It is made up of 2 conveyor system. The conveyors are of two types; chain conveyor and a belt conveyor. The chain conveyor processes the pegs and rings up the upper sort area.
=====================================================

Application:
-----) Automatic Assembly System
=====================================================


Software Used:
------) Logix Pro

======================================================
Components:
• Logix Pro

======================================================

Other Projects:
Four Way Traffic Light System Using Arduino Simple Version
------  https://youtu.be/mJ0ANveFoZ8

C# Window form Button and Text Box
------ hhttps://youtu.be/EqHBA7lSOeg

=====================================================


AKElevon also Support (If you have any question or you can get help about any project  Mail me) and Work in Following Fields.

=====Mail programmer74432@gmail.com====

1- 8051 related Projects
2- Image Processing Using Matlab
3- Electronics Projects
4- Machine Learning
5- Deep Learning using Matlab
6- Arduino  Projects
7- Python and C++ --Window Form--
8- C# Window Form
9- PLC Projects
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Four Way Traffic Light System with Counter Using Arduino


Video:



Description:

We can use 2bit decoder IC's for LED's to reduce usage of Arduino Pins. We can also use 4bit Up/Down Counter for Seven Segment. We use its Down Counter mode. We can use BCD Decoder IC's to decode input bits into Seven segment inputs.
=====================================================

Application:
-----) To control Traffic
=====================================================


Software Used:
------)  For Arduino Programming ***Arduino IDE****
------)  For Simulation ***Proteus***

======================================================
Components:
  • ·       Arduino UNO
  • ·       Seven Segments Common Anode
  • ·       LED’s (Red, Green, Blue/Yellow)
  • ·       4555 IC’s (2 to 4bit Decoder)
  • ·       74191 IC’s (4bit Up/Down Counter)
  • ·       7447 BCD Decoder IC’s

Code:
//Four Way Traffic Light System With 3Bit Counter Using Arduino UNO
const int south_B1 = 0;
const int south_B2 = 1;
const int east_B1 = 2;
const int east_B2 = 3;
const int west_B1 = 4;
const int west_B2 = 5;
const int north_B1 = 6;
const int north_B2 = 7;
const int clk1 = 11;   //Pulse For Timer1/Counter of North
const int clk2 = 9;   //Pulse For Timer2/Counter of East
const int clk3 = 10;  //Pulse For Timer2/Counter of West
const int clk4 = 8;  //Pulse For Timer2/Counter of South



void setup() {
       // put your setup code here, to run once:
       pinMode(north_B1, OUTPUT);
       pinMode(east_B1, OUTPUT);
       pinMode(west_B1, OUTPUT);
       pinMode(south_B1, OUTPUT);
       pinMode(north_B2, OUTPUT);
       pinMode(east_B2, OUTPUT);
       pinMode(west_B2, OUTPUT);
       pinMode(south_B2, OUTPUT);
       pinMode(clk1, OUTPUT);
       pinMode(clk2, OUTPUT);
       pinMode(clk3, OUTPUT);
       pinMode(clk4, OUTPUT);
       update(LOW, LOW, LOW, LOW, LOW, HIGH, HIGH, LOW);
       count(0);
       delay(990);
       update(LOW, LOW, LOW, LOW, LOW, HIGH, HIGH, LOW);
       count(0);
       delay(990);
       update(LOW, LOW, LOW, HIGH, HIGH, LOW, LOW, LOW);
       count(1);
       delay(990);
       update(LOW, LOW, LOW, HIGH, HIGH, LOW, LOW, LOW);
       count(1);
       delay(990);
       update(LOW, HIGH, HIGH, LOW, LOW, LOW, LOW, LOW);
       count(2);
       delay(990);
       update(LOW, HIGH, HIGH, LOW, LOW, LOW, LOW, LOW);
       count(2);
       delay(990);
       update(HIGH, LOW, LOW, LOW, LOW, LOW, LOW, HIGH);
       count(3);
       delay(990);
       update(HIGH, LOW, LOW, LOW, LOW, LOW, LOW, HIGH);
       count(3);
       delay(990);
}
void loop() {
       // put your main code here, to run repeatedly:
       update(LOW, LOW, LOW, LOW, LOW, HIGH, HIGH, LOW);
       count(3);
       delay(990);
       update(LOW, LOW, LOW, LOW, LOW, HIGH, HIGH, LOW);
       count(3);
       delay(990);
       update(LOW, LOW, LOW, HIGH, HIGH, LOW, LOW, LOW);
       count(3);
       delay(990);
       update(LOW, LOW, LOW, HIGH, HIGH, LOW, LOW, LOW);
       count(3);
       delay(990);
       update(LOW, HIGH, HIGH, LOW, LOW, LOW, LOW, LOW);
       count(3);
       delay(990);
       update(LOW, HIGH, HIGH, LOW, LOW, LOW, LOW, LOW);
       count(3);
       delay(990);
       update(HIGH, LOW, LOW, LOW, LOW, LOW, LOW, HIGH);
       count(3);
       delay(990);
       update(HIGH, LOW, LOW, LOW, LOW, LOW, LOW, HIGH);
       count(3);
       delay(990);
}
void update(boolean x1, boolean x2, boolean x3, boolean x4, boolean x5, boolean x6, boolean x7, boolean x8)
{
       digitalWrite(north_B1, x1);
       digitalWrite(north_B2, x2);
       digitalWrite(east_B1, x3);
       digitalWrite(east_B2, x4);
       digitalWrite(west_B1, x5);
       digitalWrite(west_B2, x6);
       digitalWrite(south_B1, x7);
       digitalWrite(south_B2, x8);
}
void count(int tec)
{
       if (tec == 0)
       {
             digitalWrite(clk1, LOW);
             digitalWrite(clk2, LOW);
             digitalWrite(clk3, LOW);
             digitalWrite(clk4, LOW);
             delay(10);
             digitalWrite(clk1, HIGH);
             digitalWrite(clk2, LOW);
             digitalWrite(clk3, LOW);
             digitalWrite(clk4, LOW);
       }
       else if (tec == 1)
       {
             digitalWrite(clk1, LOW);
             digitalWrite(clk2, LOW);
             digitalWrite(clk3, LOW);
             digitalWrite(clk4, LOW);
             delay(10);
             digitalWrite(clk1, HIGH);
             digitalWrite(clk2, LOW);
             digitalWrite(clk3, LOW);
             digitalWrite(clk4, HIGH);
       }
       else if (tec == 2)
       {
             digitalWrite(clk1, LOW);
             digitalWrite(clk2, LOW);
             digitalWrite(clk3, LOW);
              digitalWrite(clk4, LOW);
             delay(10);
             digitalWrite(clk1, HIGH);
             digitalWrite(clk2, LOW);
             digitalWrite(clk3, HIGH);
             digitalWrite(clk4, HIGH);
       }
       else
       {
             digitalWrite(clk1, LOW);
             digitalWrite(clk2, LOW);
             digitalWrite(clk3, LOW);
             digitalWrite(clk4, LOW);
             delay(10);
             digitalWrite(clk1, HIGH);
             digitalWrite(clk2, HIGH);
             digitalWrite(clk3, HIGH);
             digitalWrite(clk4, HIGH);
       }

}


======================================================


Other Projects:
Four Way Traffic Light System Using Arduino Simple Version
------  https://youtu.be/mJ0ANveFoZ8

Four Way Traffic Light System DLD Project
------ https://youtu.be/Sso0yG1Leq4

=====================================================


AKElevon also Support (If you have any question or you can get help about any project  Mail me) and Work in Following Fields.

=====Mail programmer74432@gmail.com====

1- 8051 related Projects
2- Image Processing Using Matlab
3- Electronics Projects
4- Machine Learning
5- Deep Learning
6- Arduino  Projects
7- Python and C++ --Window Form--
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DC Motor Speed Control using Potentiometer


YouTube Video:









7-DC Motor Speed Control using Potentiometer is created by AKElevon. We read analog output of potentiometer and Observe DC motor speed.

=====================================================



Application:

-----) Intensity of LED

-----) Speed of Motor

=====================================================





Software Used:

------)  For Arduino Programming ***Arduino IDE****

------)  For Simulation ***Proteus***

------)  For Breadboard Diagram ***Fritzing***



======================================================





Feature of Tutorial:

-----   RGB LED's Interfacing with Arduino



======================================================





Other Projects:

Four Way Traffic Light System Using Arduino Simple Version

------  https://youtu.be/mJ0ANveFoZ8



Four Way Traffic Light System DLD Project

------ https://youtu.be/Sso0yG1Leq4



=====================================================





AKElevon also Support (If you have any question or you can get help about any project  Mail me) and Work in Following Fields.



=====Mail programmer74432@gmail.com====



1- 8051 related Projects

2- Image Processing Using Matlab

3- Electronics Projects

4- Machine Learning

5- Deep Learning

6- Arduino  Projects

7- Python and C++ --Window Form--
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Build a Controllable RGB LED


YouTube Video:





3-Build a Controllable RGB LED is created by AKElevon. We control RGB LED. We can change Color of RGB LED by selecting Input. We can use Arduino UNO and RGB LED for  this tutorial.

=====================================================



Application:

-----) Intensity of LED

-----) Speed of Motor

=====================================================





Software Used:

------)  For Arduino Programming ***Arduino IDE****

------)  For Simulation ***Proteus***

------)  For Breadboard Diagram ***Fritzing***



======================================================





Feature of Tutorial:

-----   RGB LED's Interfacing with Arduino



======================================================





Other Projects:

Four Way Traffic Light System Using Arduino Simple Version

------  https://youtu.be/mJ0ANveFoZ8



Four Way Traffic Light System DLD Project

------ https://youtu.be/Sso0yG1Leq4



=====================================================





AKElevon also Support (If you have any question or you can get help about any project  Mail me) and Work in Following Fields.



=====Mail programmer74432@gmail.com====



1- 8051 related Projects

2- Image Processing Using Matlab

3- Electronics Projects

4- Machine Learning

5- Deep Learning

6- Arduino  Projects

7- Python and C++ --Window Form--
Share:

Arduino Tutorials Digital Inputs and Outputs


YouTube Video:




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Four Bit Counter Using Shift Register with Arduino



Four Bit Counter Using Shift Register with Arduino is created by AKElevon. We build a simple Four Bit Counter Using Shift Register with Arduino. We can use Arduino UNO, 2 to 4 bit Decoder IC, 8 bit Shift Register and 2 digit 7 Segment  for  this project.

=====================================================





Software Used:

------)  For Arduino Programming ***Arduino IDE****

------)  For Simulation ***Proteus***



======================================================





Feature of Project:

-----   Bluetooth Controlled

-----    Android App



======================================================





Other Projects:

Four Way Traffic Light System Using Arduino Simple Version

------  https://youtu.be/mJ0ANveFoZ8



Four Way Traffic Light System DLD Project

------ https://youtu.be/Sso0yG1Leq4



=====================================================





AKElevon also Support "If you have any question or you can get help about any project  Contact me  whats-app no given below"  and Work in Following Fields.



=====Whatsapp no +923206508366====



1- 8051 related Projects

2- Image Processing Using Matlab

3- Electronics Projects

4- Machine Learning

5- Deep Learning

6- Arduino  Projects

7- Python and C++ --Window Form--
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Introduction to Robotics

BACKGROUND

 

The history of industrial automation is characterized by periods of rapid change in popular methods. Either as a cause or, perhaps, an effect, such periods of change in automation techniques seem closely tied to world economics. Use of the industrial robot, which became identifiable as a unique device in the 1960s, along with computer-aided design (CAD) systems and computer-aided manufacturing (CAM) systems, characterizes the latest trends in the automation of the manufacturing process. These technologies are leading industrial automation through another transition, the scope of which is stifi unknown. In North America, there was much adoption of robotic equipment in the early 1980s, followed by a brief pull-back in the late 1980s. Since that time, the market has been growing, although it is subject to economic swings, as are all markets. The number of robots being installed per year in the major industrial regions of the world. Note that Japan reports numbers somewhat differently from the way that other regions do: they count some machines as robots that in other parts of the world are not considered robots (rather, they would be simply considered "factory machines"). Hence, the numbers reported for Japanare somewhat inflated. A major reason for the growth in the use of industrial robots is their declining cost. Through the decade of the 1990s, robot prices dropped while human labor costs increased. Also, robots are not just getting cheaper, they are becoming more effective—faster, more accurate, more flexible. If we factor these quality adjustments into the numbers, the cost of using robots is dropping even faster than their price tag is. As robots become more cost effective at their jobs, and as human labor continues to become more expensive, more and more industrial jobs become candidates for robotic automation. This is the single most important trend propelling growth of the industrial robot market. A secondary trend is that, economics aside, as robots become more capable they become able to do more and more tasks that might be dangerous or impossible for human workers to perform. The applications that industrial robots perform are gradually getting more sophisticated, but it is stifi the case that, in the year 2000, approximately 78% of the robots installed in the US were welding or material-handling robots. 
A more challenging domain, assembly by industrial robot, accounted for 10% of installations. This book focuses on the mechanics and control of the most important form of the industrial robot, the mechanical manipulator. Exactly what constitutes an industrial robot is sometimes debated. Devices such as that shown in are always included, while numerically controlled (NC) milling machines are usually not. The distinction lies somewhere in the sophistication of the programmability of the device—if a mechanical device can be programmed to perform a wide variety of applications, it is probably an industrial robot. Machines which are for the most part limited to one class of task are considered fixed automation. For the purposes of this text, the distinctions need not be debated; most material is of a basic nature that applies to a wide variety of programmable machines. By and large, the study of the mechanics and control of manipulators is not a new science, but merely a collection of topics taken from "classical" fields. Mechanical engineering contributes methodologies for the study of machines in static and dynamic situations. Mathematics supplies tools for describing spatial motions and other attributes of manipulators. Control theory provides tools for designing and evaluating algorithms to realize desired motions or force applications. Electrical-engineering techniques are brought to bear in the design of sensors and interfaces for industrial robots, and computer science contributes a basis for programming these devices to perform a desired task. 

THE MECHANICS AND CONTROL OF                                                                 MECHANICAL MANIPULATORS

The following sections introduce some terminology and briefly preview each of the topics that will be covered in the text.

Description of position and orientation 

In the study of robotics, we are constantly concerned with the location of objects in three-dimensional space. These objects are the links of the manipulator, the parts and tools with which it deals, and other objects in the manipulator's environment. At a crude but important level, these objects are described by just two attributes: position and orientation. Naturally, one topic of immediate interest is the manner in which we represent these quantities and manipulate them mathematically. In order to describe the position and orientation of a body in space, we wifi always attach a coordinate system, or frame, rigidly to the object. We then proceed to describe the position and orientation of this frame with respect to some reference coordinate system. Any frame can serve as a reference system within which to express the position and orientation of a body, so we often think of transforming or changing the description of these attributes of a body from one frame to another. Chapter 2 discusses conventions and methodologies for dealing with the description of position and orientation and the mathematics of manipulating these quantities with respect to various coordinate systems. Developing good skifis concerning the description of position and rotation of rigid bodies is highly useful even in fields outside of robotics. 

Forward kinematics of manipulators 

Kinematics is the science of motion that treats motion without regard to the forces which cause it. Within the science of kinematics, one studies position, velocity, acceleration, and all higher order derivatives of the position variables (with respect to time or any other variable(s)). Hence, the study of the kinematics of manipulators refers to all the geometrical and time-based properties of the motion. Manipulators consist of nearly rigid links, which are connected by joints that allow relative motion of neighboring links. These joints are usually instrumented with position sensors, which allow the relative position of neighboring links to be measured. In the case of rotary or revolute joints, these displacements are called joint angles. Some manipulators contain sliding (or prismatic) joints, in which the relative displacement between links is a translation, sometimes called the joint offset. The number of degrees of freedom that a manipulator possesses is the number of independent position variables that would have to be specified in order to locate all parts of the mechanism. This is a general term used for any mechanism. For example, a four-bar linkage has only one degree of freedom (even though there are three moving members). In the case of typical industrial robots, because a manipulator is usually an open kinematic chain, and because each joint position is usually defined with a single variable, the number of joints equals the number of degrees of freedom. At the free end of the chain of links that make up the manipulator is the endeffector. Depending on the intended application of the robot, the end-effector could be a gripper, a welding torch, an electromagnet, or another device. We generally describe the position of the manipulator by giving a description of the tool frame, which is attached to the end-effector, relative to the base frame, which is attached to the nonmoving base of the manipulator. A very basic problem in the study of mechanical manipulation is called forward kinematics. This is the static geometrical problem of computing the position and orientation of the end-effector of the manipulator. Specifically, given a set of joint angles, the forward kinematic problem is to compute the position and orientation of the tool frame relative to the base frame. Sometimes, we think of this as changing the representation of manipulator position from a joint space description into a Cartesian space description.
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Introduction to artificial intelligence

"Artificial intelligence" is the ability of machines to do things that people would say require intelligence. Artificial intelligence (AI) research is an attempt to discover and describe aspects of human intelligence that can be simulated by machines. For example, at present there are machines that can do the following things: 
1. Play games of strategy (e.g., Chess, Checkers, Poker) and (in Checkers) learn to play better than people. 
2. Learn to recognize visual or auditory patterns. 
3. Find proofs for mathematical theorems. 
4. Solve certain, well-formulated kinds of problems. 
5. Process information expressed in human languages. 
The extent to which machines (usually computers) can do these things independently of people is still limited; machines currently exhibit in their behavior only rudimentary levels of intelligence. Even so, the possibility exists that machines can be made to show behavior indicative of intelligence, comparable or even superior to that of humans.' Alternatively, AI research may be viewed as an attempt to develop a mathematical theory to describe the abilities and actions of things (natural or man-made) exhibiting "intelligent" behavior, and serve as a calculus for the design of intelligent machines. As yet there is no "mathematical theory of intelligence," and researchers dispute whether there ever will be. This book serves as an introduction to research on machines that display intelligent behavior. Such machines some fimes will be called "artificial intelligence's," "intelligent machines," or "mechanical intelligence's." The inclination in this book is toward the first viewpoint of AI research, without forsaking the second. Since AI research is still in its infancy, it is therefore prudent to withhold estimation of its future. It is best to begin with a summation of present knowledge, considering such questions as: 
1. What is known .about natural intelligence? 
2. When can we justifiably call a machine intelligent?
3. How and to what extent do machines currently simulate intelligence or display intelligent behavior? 
4. How might machines eventually simulate intelligence? 
5. How can machines and their behavior be described mathematically? 
 6. What uses could be made of intelligent machines? 
Each of these questions will be explored in some detail in this book. The first and second questions are covered in this chapter. It is hoped that the six questions are covered individually in enough detail so that the reader will be guided to broader study if he is so inclined. For parts of this book, some knowledge of mathematics (especially sets, functions, and logic) is presupposed, though much of the book is understandable without it.  

TURING'S TEST 

A basic goal of AI research is to construct a machine that exhibits the behavior associated with human intelligence, that is, comparable to the intelligence of a human being. It is not required that the machine use the same underlying mechanisms (whatever they are) that are used in human cognition, nor is it required that the machine go through stages of development or learning such as those through which people progress. The classic experiment proposed for determining whether a machine possesses intelligence on a human level is known as Turing's test (after A. M. Turing, who pioneered research in computer logic, undecidability theory, and artificial intelligence). This experiment has yet to be performed seriously, since no machine yet displays enough intelligent behavior to be able to do well in the test. Still, Turing's test is the basic paradigm for much successful work and for many experiments in machine intelligence, from the Samuel's Checkers Player to "semanticinformation processing" programs such as Colby's PARRY or Raphael's.
Basically, Turing's test consists of presenting a human being, A, with a typewriter-like or TV-like terminal, which he can use to converse with two unknown (to him) sources, B and C ). The interrogator A is told that one terminal is controlled by a machine and that the other terminal is controlled by a human being whom A has never met. A is to guess which of B and C is the machine and which is the person. If A cannot distinguish one from the other with significantly better than 50% accuracy, and if this result continues to hold no matter what people are involved in the experiment, the machine is said to simulate human intelligence. 
Some comments on Turing's test are in order. First, the nature of Turing's test is such that it does not permit the interrogator A to observe the physical natures of B and C; rather, it permits him only to observe their "intellectual behavior," that is, their ability to communicate with formal symbols and to "think abstractly." So, while the test does not enable A to be prejudiced by the physical nature of either B or C, neither does it give a way to compare those aspects of an entity's behavior that reflect its ability to act non abstractly in the real world-that is, to be ·intelligent in its performance of concrete operations on objects. Can the machine, for example, fry an egg or clean a house? Second, one possible achievement of AI research would be to produce a complete description of a machine that can successfully pass Turing's test, or to find a proof that no machine can pass it. The complete description must be of a machine that can actually be constructed. A proof that there is no such constructive machine (it might say, e.g., "The number of parts in such a machine must be greater than the number of electrons in the universe.") is consequently to be regarded as a proof of the "no machine" alternative. Third, it may be that more than one type of machine can pass Turing's test. In this case, AI research has a secondary problem of creating a general description of all machines that will successfully pass Turing's test. Fourth, if a machine passes Turing's test, it means in effect that there is at least one machine that can learn to solve problems as well as a human being. This would lead to asking if a constructive machine can be described which would be capable of learning to solve not only those problems that people can usually solve, but also those that people create but can only rarely solve. That is, is it possible to build mechanical intelligence's that are superior to human intelligence? It is not yet possible to give a definite answer to any of these questions. Some evidence exists that AI research may eventually attain at least the goal of a machine that passes Turing's test. It is clear that the intellectual capabilities of a human being are directly related to the functioning of his brain, which appears to be a finite structure of cells. Moreover, people have succeeded in constructing machines that can "learn" to produce solutions to certain specific intellectual problems,· which are superior to the solutions people can produce. The most notable example is Samuel's Checkers Player, which has learned to play a better game of Checkers than its designer, and which currently plays at a championship level. 
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Software And Hardware II

Output Devices

Once data are processed, output devices translate the language of bits into a form humans can understand. Output devices are divided into two basic categories: those that produce hard copy, including printers and plotters; and those that produce soft (digital) copy, including monitors (the most commonly used output device). Soft copy is also produced by speakers that produce speech, sound, or music. 

Secondary Storage Devices 

The memory we have discussed so far is temporary or volatile. To save your work permanently, you need secondary storage devices. Magnetic disk and magnetic tape and optical disks are used as secondary storage media. Magnetic media (disk, diskette, tape, and high-capacity Zip disks) store data and programs as magnetic spots or electromagnetic charges. High-capacity optical disks (compact disks [CDs] or digital video disks [DVDs]) store data as pits and lands burned into a plastic disk. Solid-state memory devices include flash memory cards used in notebooks, memory sticks, and very compact key chain devices; these devices have no moving parts, are very small, and have a high capacity. USB flash drives have a huge capacity for information.

SOFTWARE

Software refers to the programs—the step-by-step instructions that tell the hardware what to do. Without software, hardware is useless. Software falls into two general categories: system software and application software.

System Software

 System software consists of programs that let the computer manage its resources. The most important piece of system software is the operating system. The operating system is a group of programs that manage and organize resources of the computer. It controls the hardware, manages basic input and output operations, keeps track of your files saved on disk and in memory, and directs communication between the CPU and other pieces of hardware. It coordinates how other programs work with the hardware and with each other. Operating systems also provide the user interface—that is, the way the user communicates with the computer. For example, Windows provides a graphical user interface, pictures or icons that you click on with a mouse. When the computer is turned on, the operating system is booted or loaded into the computer’s RAM. No other program can work until the operating system is booted. 

Application Software 

Application software allows you to apply computer technology to a task you need done. There are application packages for many needs. Word-processing software allows you to enter text for a paper, report, letter, or memo. Once the text is entered, you can format it, that is, make it look the way you want it to look. You can change the size, style, and face of the type. In addition, margins and justification can be set to any specifications. Style checkers can help you with spelling and grammar. Word-processing software also includes thesauri, headers and footers, index generators, and outlining features. Electronic spreadsheets allow you to process numerical data. Organized into rows and columns intersecting to form cells, spreadsheets make doing arithmetic almost fun. You enter the values you want processed and the formula that tells the software how to process them and the answer appears. If you made a mistake entering a value, just change it and the answer is automatically recalculated. Spreadsheet software also allows you to create graphs easily—just by indicating what cells you want graphed. Electronic health records (EHRs) can use spreadsheets to graph a series of a patient’s blood values over time.
Database management software permits you to manage large quantities of data in an organized fashion. Information in a database is organized in tables. The database management software makes it easy to enter data, edit data, sort or organize data, search for data that meets a particular criterion, and retrieve data. Once the structure of the table is defined and the data entered, that data can be used for a variety of purposes without being retyped. Eye-pleasing, businesslike reports can easily be generated by simply defining their structure. There are also specialized software packages used in specific fields such as medicine. For example, there are specialized accounting programs used in medical offices. Microsoft is considering developing a new software package for the health care industry. Communications software includes Web browsers, such as Internet Explorer. These programs allow you to connect your computer to other computers in a network.
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Software And Hardware

Hardware

The physical components of a computer are called hardware. Pieces of hardware may be categorized according to the functions each performs: input, process, output, and storage. As you recall, inside the computer, all data are represented by the binary digits (bits) 1 (one) and 0 (zero). To translate data into 1s and 0s is to digitize.

Input Devices 

Input devices function to take data that people understand and translate those data into a form that the computer can process. Input devices may be divided into two categories: keyboards and direct-entry devices. Direct-entry devices include pointing devices, scanning devices, smart and optical cards, speech and vision input, touch screens, sensors, and human-biology input devices. The pointing device with which you are most familiar is the mouse, which you can use to position the insertion point on the screen, or make a choice from a menu. Other pointing devices are variations of the mouse. Light pens, digitizing tablets, and pen-based systems allow you to use a pen or stylus to enter data. The marks you make or letters you write are digitized. Most scanning devices digitize data by shining a light on an image and measuring the reflection. Bar-code scanners read the universal product codes; optical mark recognition devices can recognize a mark on paper; optical character recognition devices can recognize letters. Special scanning equipment called magnetic ink character recognition (MICR) is used by banks to read the numbers at the bottoms of checks. You are familiar with fax machines, which scan images, digitize them, and send them over telecommunication lines. Some scanning devices, called image scanners, scan and digitize whole pages of text and graphics. One scanning device of particular interest to those with impaired eyesight is the Kurzweil scanner—hardware and software—which scans printed text and reads it aloud to the user. Radio frequency identification (RFID) tags (input devices) are now used to identify anything from the family dog to the sponge the surgeon left in your body, by sending out radio waves. One medical insurance company is conducting a two-year trial with chronically ill patients who will have an RFID the size of a grain of rice implanted. The RFID will contain their medical histories. It transmits 30 feet without the person’s knowledge. In 2006, one U.S. company implanted chips in two of its employees “as a way of controlling access to a room where it holds security video footage for government agencies and police.” Several different kinds of cards are used as input devices: your automated teller machine (ATM) card or charge card contains a small amount of data in the magnetic stripe. A smart card can hold more data and contains a microprocessor. Smart cards have been used as debit cards. Several states now use smart cards as driver’s licenses. The card includes a biometric identifier and may include other personal information as well. Privacy advocates fear that there is so much information on the cards that they can become a target for identity thieves. An optical card holds about two thousand pages. The optical card may be used to hold your entire medical history, including test results and X-rays. If you are hospitalized in an emergency, the card—small enough to carry in your wallet—would make this information immediately available. Vision input systems are currently being developed and refined. A computer uses a camera to digitize images and stores them. The computer “sees” by having the camera take a picture of an object. The digitized image of this object is then compared to images in storage. This technology can be used in adaptive devices, such as in glasses that help Alzheimer’s patients. The glasses include a database of names and faces; a camera sees a face, and if it “recognizes” the face, it gives the wearer the name of the subject. Speech input systems allow you to talk to your computer, and the computer processes the words as data and commands. A speech-recognition system contains a dictionary of digital patterns of words. You say a word and the speech-recognition system digitizes the word and compares the word to the words in its dictionary. If it recognizes the word, the command is executed. There are speech dictation packages tailored to specific professions. A system geared toward medicine would include an extensive vocabulary of digitized medical terms and would allow the creation of patient records and medical reports. This system can be used as an input device by physicians who, in turn, can dictate notes, even while, for example, operating. Speech recognition is also especially beneficial as an enabling technology, allowing those who do not have the use of their hands to use computers. In English, many phrases and words sound the same, for example, hyphenate and -8 (hyphen eight). Speech-recognition software allows mistakes such as these to be corrected by talking. The newest speech-recognition software does not need training and gets “smarter” as you use it. It looks at context to get homophones (to, too, two) correct. Of particular interest to health professionals are input devices called sensors. A sensor is a device that collects data directly from the environment and sends those data to a computer. Sensors are used to collect patient information for clinical monitoring systems, including physiological, arrhythmia, pulmonary, and obstetrical/ neonatal systems. In critical care units, monitoring systems make nurses aware of any change in a patient’s condition immediately. They detect the smallest change in temperature, blood pressure, respiration, or any other physiological measurement. The newest kinds of input devices are called human-biology input devices. They allow you to use your body as an input device. They include biometrics, which are being used in security systems to protect data from unauthorized access. Biometrics identify people by their body parts. Biometrics include fingerprints, hand prints, face recognition, and iris scans. Once thought to be almost 100 percent accurate, biometric identification systems are now recognized as far from perfect. Line-of-sight input allows the user to look at a keyboard displayed on a screen and indicate the character selected by looking at it. Implanted chips have allowed locked-in stroke patients (a syndrome caused by stroke where a person cannot respond, although he or she knows what is going on) to communicate with a computer by focusing brain waves (brain wave input); this is experimental; research is continuing. 

Processing Hardware and Memory

Once data are digitized, they are processed. Processing hardware is the brain of the computer. Located on the main circuit board (or motherboard), the processor or system unit contains the central processing unit (CPU) and memory. The CPU has two parts: the arithmetic-logic unit, which performs arithmetic operations and logical operations of comparing; and the control unit, which directs the operation of the computer in accordance with the program’s instructions. The CPU works closely with memory. The instructions of the program being executed must be in memory for processing to take place. Memory is also located on chips on the main circuit board. The part of memory where current work is temporarily stored during processing is called random-access memory (RAM). It is temporary and volatile. The other part of memory is called read-only memory (ROM) or firmware; it contains basic start-up instructions, which are burned into a chip at the factory; you cannot change the contents of ROM. Many computers have open architecture that allows you to add devices. The system board contains expansion slots, into which you can plug expansion boards for additional hardware. The board has sockets on the outside, called ports. You can plug a cable from your new device into the port. The significance of open architecture is the fact that it enables you to add any hardware and software interfaces to your existing computer system. This means you can not only expand the memory of your computer but also add devices that make your computer more amenable to uses in medicine. Expansion boards also allow the use of virtual reality simulators, which help in teaching certain procedures.
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